Decentralized Platform to Substantially Reduce Streaming Commission Fees to 0.77 Percent

A new blockchain-based platform is aiming to substantially reduce the commission streamers pay on their earnings from loyal fans and advertisers.

A new, decentralized global platform is aiming to help streamers keep more of their earnings — and create a blockchain-driven ecosystem where they will find it easier to receive donations from their loyal viewers.

According to DeStream, the esports market is growing, and as a result, audiences on popular streaming services such as Twitch, YouTube and Mixer are increasing by an average of 10 percent a quarter. This has coincided with a rise in the sums of money being donated to streamers by appreciative fans. A company presentation cites figures from SuperData Research which show donations to professional gamers neared $800 million in 2017 alone.

DeStream announced that the ecosystem will be integrated first in such streaming services as Youtube, Twitch, Mixer and afreecaTV. The company believes these integrations may increase the initial price of the DST token because they will be widely used among streamers and would lay a strong foundation that should keep the project afloat, compared to other IСOs. Whereas talents currently face high fees from the offered payment gateways, DeStream is planning to reduce them substantially — to 0.77 percent per transaction.

The startup also wants to make it easier for content creators to access other revenue streams which, until now, have been the preserve of top-tier talent. DeStream says its infrastructure will enable advertisers to launch campaigns with the sector’s rising stars, and use big data to ensure their promotions reach the right people and achieve the biggest possible impact.

Shifting the focus back to content

According to DeStream, its suite of solutions will help reduce the distractions facing streamers and give them the opportunity to focus on producing premium broadcasts. The company stresses that it is not designed to be a streaming platform — but instead will be integrated into existing ones.

To engage viewers, streamers will be able to use dozens of smart contract templates “for the implementation of almost any idea,” the platform’s white paper reveals. Fans stand to benefit because they will enjoy higher levels of engagement with their idols — with features such as live voting by using tokens, enabling them to be active participants during a stream rather than passive viewers. An internal marketplace also means fans can purchase skins and in-game goods in one place.

DeStream says that the DST token is going to be at the beating heart of its ecosystem and will offer a plethora of features. As well as enabling viewers to make donations, it will mean streamers can be rewarded by advertisers for engagement. While the company is aiming to make withdrawing funds easy for streamers, it hopes to simplify managing funds further in future by launching a debit card, enabling them to spend their income in stores or withdraw cash from ATMs.

DeStream is also creating a not-for-profit organization known as the Worldwide Streamers Association, which has the goal of maintaining and developing the industry and allowing professionals to share their experiences and train others. In time, it’s hoped that this association will help promote the market and help businesses thrive.

Taking things to the next level

The company has released a detailed roadmap which unveils its priorities for the future. During the first half of 2019, DeStream hopes to run an alpha version of its platform — including a mobile app — and develop a blockchain-based voting system. Later in the year, it hopes to launch a beta version of its marketplace and throw an annual event known as DeStream Festival. Following testing, its mobile applications are also set to be released for the first time.

Its public token sale ends on Sept. 30.

The co-founder and chief executive of DeStream is Anar Mekhtiev. As well as teaching a number of courses focused on blockchain, he has more than 15 years’ experience in software development. His fellow co-founder and CFO is Tachat Igityan, who was named as one of the 50 most influential people in web development by Tagline.

 

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eSports Platform To Launch Peer-To-Peer Betting As It Consults Malta’s Government

An eSports gaming company is enabling fans to place bets with each other through blockchain, declaring: “There is no need for bookmakers anymore.”

An eSports platform which allows users to challenge each other instead of betting against a bookmaker is preparing to integrate blockchain technology into its newly relaunched website. This comes as it consults with Maltese officials on how its gaming licence could be extended to incorporate cryptocurrency.

HERO is a Vienna-based company that has the goal of bringing back the social element to betting. It believes that the gaming industry lacks innovation and the nature of online betting needs to change, and gaming has become a system where middlemen take unfair fees and untrustworthy bookmakers rip people off. HERO enables users to challenge one another in a system without odds and unfair conditions.

Its decentralized technology is initially going to be integrated into herosphere.gg, an existing platform specializing in eSports prediction and fantasy that has already amassed more than 200,000 registered users. Herosphere currently offers contests across four games: Dota 2, League of Legends, Counter-Strike: Global Offensive and Overwatch. Following the implementation, users will be able to place their bets using HEROcoin (PLAY) – a brand-new cryptocurrency. The bigger plan is to provide its blockchain technology to any other gaming provider over time.

Christina Roth, Head of Communications for HERO, told Cointelegraph: “Our goal is to reintroduce a social element to betting and make it fun and safe for everyone. We see the blockchain as a huge advantage for our industry, helping us to foster what has always been important to us personally: transparency, fairness, and consumer protection.”

“There is no need for bookmakers anymore”

The HERO Network’s launch comes at an exciting time for the eSports industry. Data from Newzoo suggests global revenues for this sector hit $655 mln in 2017, and this year, revenues of $905 mln are forecast – an increase of 38 percent. Meanwhile, Goldman Sachs is expecting that the market is going to grow by a compound rate of 22 percent in the three years to 2019 – transforming eSports into a “one billion dollar opportunity.”

Major players in the traditional sporting world have been watching the industry flourish with interest, and now, many want in on the action. The NBA recently announced plans to launch its own eSports league in 2018, and broadcasting behemoths such as ESPN have started to show eSports tournaments on their channels. According to research from The Next Level, 2017’s highest-rated show was Madden Challenge on CW, with 670,000 people tuning in. On Twitch, 40 mln hours were spent watching Dota 2 coverage – 21.3 mln of them eSports, according to Newzoo.

Although revenues per eSports fan are modest at the moment, they are growing. In 2016, it was estimated that every enthusiast was worth $3.50 a year – considerably lower than the average $15 that was spent by a basketball fan. However, HERO says expenditure and demand is increasing, with revenues of as much as $11 per fan, per year possible by 2019.

The HERO Network, a fully transparent system, allows the community to create games – with other users making peer-to-peer predictions on the outcome. Smart contracts on the Ethereum blockchain are going to be used for automating the process of buy-ins and payouts, creating transparency and trust when transactions are being made.

Users who create a contest – for example, the opportunity for others to bet on the outcome of an eSports event – will be able to set their own reward, with a customized percentage of the total amount wagered being paid into their account. All contests will also come with something known as a General Reward, with at least 1 percent of the funds in pots across all platforms and providers going back to token holders.

Establishing new connections

HERO, which is based in Austria, has been pioneering legal changes in its home country when launching Austria’s first ICO last September.

“We are not focusing solely on our own product”, Paul Polterauer, CEO of HERO, told Cointelegraph, “but we are interested in enabling change for the industry as a whole.”

Currently, HERO is advising Malta on how cryptocurrencies could be used in the gaming sector and has just finished their feedback on the second draft of the license. The country has a gaming license which is applicable for businesses across the European Union, and is planning to have it ready for application within the next months. “It’s an exciting time for us, but also for the industry”, says Polterauer.

Roth added: “When Malta was looking for stakeholders, they wanted experts who were experienced in dealing with complex regulations and reached out to us.”

The company is on track for its official release of the first use, where herosphere.gg will integrate the HEROcoin within the next weeks and prove an example for other providers.

 

Disclaimer. Cointelegraph does not endorse any content or product on this page. While we aim at providing you all important information that we could obtain, readers should do their own research before taking any actions related to the company and carry full responsibility for their decisions, nor this article can be considered as an investment advice.

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